Browse the glossary using this index

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G

G.R.O.W.

A framework used by a mentor and mentee as a basis for their discussions:

Goal – identify what you want to achieve in the session

Reality – What is the current situation and how might this impact on your aims?

Options – What are the options?

Way forward – What will happen next?  What will you actually do?


GAFE

Google Apps for Education. A free cloud based productivity suite. A wonderful tool for student collaboration.

http://www.google.com/enterprise/apps/education/


Gamification

Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems. In Moodle, use restrict access settings to release content based on experience (like quests or leveling up), badges and gradebook can be used as rewards systems. 


Gamify

Relates to gamification. The insertion or use of game play activities into teaching and learning materials in order to foster engagement and motivatin.


gamifying education

Gamifying education is a way of teaching by useing game elements in the classroom. It is not useing games in education but making the learnning experiance work with game elements.


GAP

GAP - Group Activity Practice    An activity where a group has a task to complete and must work together to produce a solution.


ged offical practice test

an assessment that gauges how well a tester will perform on an official GED test.


GEOGEBRA

GeoGebra [http://www.geogebra.org/] is a free and multi-platform dynamic mathematics software for all levels of education that joins geometry, algebra, tables, graphing, statistics and calculus in one easy-to-use package.

Its main features are:

Allows embedding easily GeoGebra activities in some Moodle course.

Facilitates students tracing because it stores the score, date, duration and construction of each of the attempts made by the users.

Students can save the state of the activities to continue them later.


George Polya

A Hungarian-American Mathematician who was one of the most influential teachers in mathematics. He has written the seminal book "How to Solve It."


Geospatial

A term that encompasses the world of digital mapping and how it is changing the way we think, behave, and interact. Geospatial information influences nearly everything. Seamless layers of satellites, surveillance, and location-based technologies create a worldwide geographic knowledge base vital to the interconnected global community. In an educational environment it is useful for teaching history, social studies, geography, environment and ecology, science and technology, and for learning about career development.



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